Not a full entry, just a quick thought. There’s a seemingly widespread view within the LARP community that nothing kills a game faster than comedy. Phrases like “mood-killer” and “breaking feel” get thrown around a lot. I’m not sure where people get this idea. Take it from me, as someone who gets asked to play the comic relief a lot – being funny for stretches of time is hard work!
Alleged Entertainment
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Comments are back!
Posted by
Nat Budin
on
Monday, October 05, 2009
After comments broke on this blog awhile back (probably due to my custom comments additions not being compatible with Radiant 0.8.x), I disabled them and replaced them with a message to email me if you wanted to comment. That’s obviously less than ideal, because part of the point of blog comments is to enable a group discussion.
Since I’ve been unable to figure out how to fix the comments plugin, I’ve replaced it with DISQUSComments, which seems like a reasonably good solution for third-party hosted comments. I’ve imported all the previous comments into DISQUS for your perusal. Enjoy, and please let me know if you run into any issues commenting!
Creating Passionate Players
Posted by
Nat Budin
on
Thursday, October 01, 2009
“I played in your last game, and when I saw that signups were open for this one, I just had to get in.”
It’s every LARP writer’s dream, right? The moment when you can get an answer like that on your casting questionnaire.
There are some LARP groups that people get absolutely fanatical about. Today, I’d like to share a few thoughts on how those groups got to be that way.
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